finish rule match part
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@ -54,8 +54,8 @@ class Game(
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timer.startTimer()
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timer.submitEvent("wall_fall", Duration.ofMinutes(1)) {
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broadcast { it.sendLang("game_wall_fall") }
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placeBreakRule.addRule("allow_center_wall") { _, _, loc, _ ->
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map.wall.contains(loc)
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placeBreakRule.addRuleLast("allow_center_wall") { (_, _, loc, _) ->
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if (map.wall.contains(loc)) GamePlaceBreakRule.MatchResult.ALLOW else GamePlaceBreakRule.MatchResult.DEFAULT
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}
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submit {
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map.wall.forBlocksInArea().forEach {
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@ -2,29 +2,40 @@ package cc.maxmc.blastingcrisis.game
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import cc.maxmc.blastingcrisis.game.GamePlaceBreakRule.ActionType.BREAK
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import cc.maxmc.blastingcrisis.game.GamePlaceBreakRule.ActionType.PLACE
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import cc.maxmc.blastingcrisis.misc.EnhancedLinkedList
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import cc.maxmc.blastingcrisis.misc.debug
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import org.bukkit.Location
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import org.bukkit.entity.Player
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import taboolib.library.xseries.XMaterial
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typealias PlaceBreakRule = (GamePlaceBreakRule.GamePlaceBreakEvent) -> GamePlaceBreakRule.MatchResult
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@Suppress("unused") // API
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class GamePlaceBreakRule(val game: Game) {
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enum class ActionType {
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PLACE,
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BREAK
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}
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enum class PlacePosition {
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FIRST,
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LAST
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enum class MatchResult {
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DEFAULT,
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ALLOW,
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DENY
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}
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private val rules = HashMap<String, (Player, ActionType, Location, XMaterial) -> Boolean>()
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data class GamePlaceBreakEvent(val player: Player, val actionType: ActionType, val loc: Location, val type: XMaterial)
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private val rules = HashMap<String, PlaceBreakRule>()
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private val rulesPriority = EnhancedLinkedList<String>()
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fun matchRule(player: Player, actionType: ActionType, location: Location, type: XMaterial): Boolean {
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// match rules
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rules.forEach { (name, func) ->
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if (func(player, actionType, location, type)) {
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val result = func(GamePlaceBreakEvent(player, actionType, location, type))
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if (result != MatchResult.DEFAULT) {
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debug("Hit rule $name")
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return true
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return result == MatchResult.ALLOW
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}
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}
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@ -32,10 +43,7 @@ class GamePlaceBreakRule(val game: Game) {
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return false
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}
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fun addRule(
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name: String,
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rule: (player: Player, actionType: ActionType, loc: Location, type: XMaterial) -> Boolean
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) {
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private fun recordRule(name: String, rule: PlaceBreakRule) {
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if (rules.containsKey(name)) {
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throw IllegalArgumentException("Rule $name already exists.")
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}
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@ -43,43 +51,80 @@ class GamePlaceBreakRule(val game: Game) {
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rules[name] = rule
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}
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fun loadDefaultRule() {
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// allow tnt in enemy's home
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addRule("allow_tnt_conditional") { player, actionType, loc, type ->
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if (type != XMaterial.TNT) return@addRule false
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val team = player.team ?: return@addRule false
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val isHome = game.teams
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.map {
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it.teamInfo.home.containsBlock(loc)
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.also { result -> debug("area ${it.teamInfo.home} contains $loc is $result") }
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}
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.reduce { a, b -> a || b }
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if (!isHome) return@addRule false
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val isSelf = team.teamInfo.home.containsBlock(loc)
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(actionType == PLACE) xor isSelf
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fun addRuleLast(
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name: String,
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rule: PlaceBreakRule
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) {
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recordRule(name, rule)
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rulesPriority.addLast(name)
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}
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}
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fun addRuleFirst(
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name: String,
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rule: PlaceBreakRule
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) {
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recordRule(name, rule)
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rulesPriority.addFirst(name)
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}
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fun addRuleBefore(
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base: String,
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name: String,
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rule: PlaceBreakRule
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) {
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recordRule(name, rule)
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rulesPriority.addBefore(base, name)
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}
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fun addRuleAfter(
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base: String,
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name: String,
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rule: PlaceBreakRule
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) {
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recordRule(name, rule)
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rulesPriority.addAfter(base, name)
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}
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fun loadDefaultRule() {
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// allow mine
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addRule("allow_mine") { _, _, loc, _ ->
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game.map.teams.flatMap {
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addRuleLast("allow_mine") { (_, _, loc, _) ->
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val result = game.map.teams.flatMap {
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it.sides + it.mine
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}.map {
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it.containsBlock(loc)
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}.reduce { a, b -> a || b }
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if (result) MatchResult.ALLOW else MatchResult.DEFAULT
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}
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// allow enemy wall
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addRule("allow_wall_conditional") { player, actionType, loc, _ ->
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val team = player.team ?: return@addRule false
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addRuleLast("allow_wall_conditional") { (player, actionType, loc, _) ->
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val team = player.team ?: return@addRuleLast MatchResult.DENY
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val isWall = game.teams
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.map {
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it.teamInfo.wall.containsBlock(loc)
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.also { result -> debug("area ${it.teamInfo.wall} contains $loc is $result") }
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}
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.reduce { a, b -> a || b }
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if (!isWall) return@addRule false
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if (!isWall) return@addRuleLast MatchResult.DEFAULT
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val isHome = team.teamInfo.wall.containsBlock(loc)
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(actionType == BREAK) xor isHome
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if ((actionType == BREAK) xor isHome) MatchResult.ALLOW else MatchResult.DENY
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}
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// allow tnt in enemy's home
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addRuleFirst("allow_tnt_conditional") { (player, actionType, loc, type) ->
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if (type != XMaterial.TNT) return@addRuleFirst MatchResult.DEFAULT
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val team = player.team ?: return@addRuleFirst MatchResult.DENY
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val isHome = game.teams
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.map {
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it.teamInfo.home.containsBlock(loc)
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.also { result -> debug("area ${it.teamInfo.home} contains $loc is $result") }
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}
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.reduce { a, b -> a || b }
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if (!isHome) return@addRuleFirst MatchResult.DENY
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val isSelf = team.teamInfo.home.containsBlock(loc)
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if ((actionType == PLACE) xor isSelf) MatchResult.ALLOW else MatchResult.DENY
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}
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}
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}
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