fix rule logic
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20b1004e62
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ef8e2391d6
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@ -39,15 +39,17 @@ class GamePlaceBreakRule(val game: Game) {
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game.map.teams.flatMap {
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game.map.teams.flatMap {
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it.sides + it.mine
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it.sides + it.mine
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}.map {
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}.map {
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it.containsBlock(loc).also { result -> debug("area $it contains $loc is $result") }
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it.containsBlock(loc)
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}.reduce { a, b -> a || b }
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}.reduce { a, b -> a || b }
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}
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}
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// allow enemy wall
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// allow enemy wall
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addRule("allow_enemy_wall") { player, type, loc ->
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addRule("allow_wall_conditional") { player, type, loc ->
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val team = player.team ?: return@addRule false
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val team = player.team ?: return@addRule false
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val isWall = game.teams
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val isWall = game.teams
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.map { team.teamInfo.wall.containsBlock(loc) }
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.map {
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it.teamInfo.wall.containsBlock(loc).also { result -> debug("area ${it.teamInfo.wall} contains $loc is $result") }
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}
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.reduce { a, b -> a || b }
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.reduce { a, b -> a || b }
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if (!isWall) return@addRule false
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if (!isWall) return@addRule false
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val isHome = team.teamInfo.wall.containsBlock(loc)
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val isHome = team.teamInfo.wall.containsBlock(loc)
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