fix placing rule
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parent
6f1a727691
commit
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@ -1,10 +1,10 @@
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package cc.maxmc.blastingcrisis.game
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package cc.maxmc.blastingcrisis.game
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import cc.maxmc.blastingcrisis.game.GamePlaceBreakRule.ActionType.BREAK
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import cc.maxmc.blastingcrisis.game.GamePlaceBreakRule.ActionType.BREAK
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import cc.maxmc.blastingcrisis.game.GamePlaceBreakRule.ActionType.PLACE
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import cc.maxmc.blastingcrisis.misc.debug
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import cc.maxmc.blastingcrisis.misc.debug
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import org.bukkit.Location
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import org.bukkit.Location
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import org.bukkit.entity.Player
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import org.bukkit.entity.Player
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import taboolib.library.xseries.XMaterial
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class GamePlaceBreakRule(val game: Game) {
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class GamePlaceBreakRule(val game: Game) {
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enum class ActionType {
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enum class ActionType {
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@ -12,11 +12,11 @@ class GamePlaceBreakRule(val game: Game) {
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BREAK
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BREAK
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}
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}
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private val rules = HashMap<String, (Player, ActionType, Location) -> Boolean>()
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private val rules = HashMap<String, (Player, ActionType, Location, XMaterial) -> Boolean>()
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fun matchRule(player: Player, actionType: ActionType, location: Location): Boolean {
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fun matchRule(player: Player, actionType: ActionType, location: Location, type: XMaterial): Boolean {
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// match rules
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// match rules
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rules.forEach { (name, func) ->
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rules.forEach { (name, func) ->
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if (func(player, actionType, location)) {
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if (func(player, actionType, location, type)) {
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debug("Hit rule $name")
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debug("Hit rule $name")
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return true
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return true
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}
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}
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@ -26,7 +26,10 @@ class GamePlaceBreakRule(val game: Game) {
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return false
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return false
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}
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}
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fun addRule(name: String, rule: (player: Player, type: ActionType, loc: Location) -> Boolean) {
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fun addRule(
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name: String,
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rule: (player: Player, actionType: ActionType, loc: Location, type: XMaterial) -> Boolean
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) {
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if (rules.containsKey(name)) {
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if (rules.containsKey(name)) {
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throw IllegalArgumentException("Rule $name already exists.")
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throw IllegalArgumentException("Rule $name already exists.")
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}
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}
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@ -36,7 +39,7 @@ class GamePlaceBreakRule(val game: Game) {
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fun loadDefaultRule() {
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fun loadDefaultRule() {
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// allow mine
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// allow mine
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addRule("allow_mine") { _, _, loc ->
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addRule("allow_mine") { _, _, loc, _ ->
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game.map.teams.flatMap {
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game.map.teams.flatMap {
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it.sides + it.mine
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it.sides + it.mine
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}.map {
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}.map {
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@ -45,24 +48,27 @@ class GamePlaceBreakRule(val game: Game) {
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}
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}
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// allow enemy wall
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// allow enemy wall
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addRule("allow_wall_conditional") { player, type, loc ->
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addRule("allow_wall_conditional") { player, actionType, loc, _ ->
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val team = player.team ?: return@addRule false
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val team = player.team ?: return@addRule false
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val isWall = game.teams
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val isWall = game.teams
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.map {
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.map {
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it.teamInfo.wall.containsBlock(loc).also { result -> debug("area ${it.teamInfo.wall} contains $loc is $result") }
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it.teamInfo.wall.containsBlock(loc)
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.also { result -> debug("area ${it.teamInfo.wall} contains $loc is $result") }
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}
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}
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.reduce { a, b -> a || b }
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.reduce { a, b -> a || b }
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if (!isWall) return@addRule false
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if (!isWall) return@addRule false
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val isHome = team.teamInfo.wall.containsBlock(loc)
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val isHome = team.teamInfo.wall.containsBlock(loc)
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(type == BREAK) xor isHome
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(actionType == BREAK) xor isHome
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}
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}
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addRule("allow_tnt_conditional") { player, type, loc ->
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addRule("allow_tnt_conditional") { player, actionType, loc, type ->
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if (type != PLACE) return@addRule true
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if (actionType == BREAK) return@addRule false
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if (type != XMaterial.TNT) return@addRule false
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val team = player.team ?: return@addRule false
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val team = player.team ?: return@addRule false
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val isHome = game.teams
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val isHome = game.teams
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.map {
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.map {
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it.teamInfo.home.containsBlock(loc).also { result -> debug("area ${it.teamInfo.home} contains $loc is $result") }
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it.teamInfo.home.containsBlock(loc)
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.also { result -> debug("area ${it.teamInfo.home} contains $loc is $result") }
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}
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}
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.reduce { a, b -> a || b }
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.reduce { a, b -> a || b }
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if (!isHome) return@addRule false
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if (!isHome) return@addRule false
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@ -17,6 +17,7 @@ import org.bukkit.event.player.PlayerInteractEvent
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import org.bukkit.event.player.PlayerMoveEvent
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import org.bukkit.event.player.PlayerMoveEvent
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import org.bukkit.event.player.PlayerRespawnEvent
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import org.bukkit.event.player.PlayerRespawnEvent
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import taboolib.common.platform.event.SubscribeEvent
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import taboolib.common.platform.event.SubscribeEvent
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import taboolib.library.xseries.XMaterial
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import taboolib.platform.util.sendLang
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import taboolib.platform.util.sendLang
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object GameListener {
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object GameListener {
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@ -54,7 +55,7 @@ object GameListener {
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fun onBreak(breakEvent: BlockBreakEvent) {
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fun onBreak(breakEvent: BlockBreakEvent) {
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val loc = breakEvent.block.location ?: return
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val loc = breakEvent.block.location ?: return
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val player = breakEvent.player ?: return
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val player = breakEvent.player ?: return
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if (GameManager.currentGame.placeBreakRule.matchRule(player, GamePlaceBreakRule.ActionType.BREAK, loc)) return
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if (GameManager.currentGame.placeBreakRule.matchRule(player, GamePlaceBreakRule.ActionType.BREAK, loc, XMaterial.matchXMaterial(breakEvent.block.type))) return
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breakEvent.isCancelled = true
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breakEvent.isCancelled = true
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player.sendLang("game_cant_break_block")
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player.sendLang("game_cant_break_block")
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}
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}
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@ -63,7 +64,7 @@ object GameListener {
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fun onPlace(placeEvent: BlockPlaceEvent) {
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fun onPlace(placeEvent: BlockPlaceEvent) {
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val loc = placeEvent.block.location ?: return
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val loc = placeEvent.block.location ?: return
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val player = placeEvent.player ?: return
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val player = placeEvent.player ?: return
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if (GameManager.currentGame.placeBreakRule.matchRule(player, GamePlaceBreakRule.ActionType.PLACE, loc)) return
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if (GameManager.currentGame.placeBreakRule.matchRule(player, GamePlaceBreakRule.ActionType.PLACE, loc, XMaterial.matchXMaterial(placeEvent.blockPlaced.type))) return
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placeEvent.isCancelled = true
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placeEvent.isCancelled = true
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player.sendLang("game_cant_place_block")
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player.sendLang("game_cant_place_block")
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}
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}
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