BlastingCrisis/src/main/kotlin/cc/maxmc/blastingcrisis/game/GameItemGenerator.kt

31 lines
1.1 KiB
Kotlin

package cc.maxmc.blastingcrisis.game
import cc.maxmc.blastingcrisis.configuration.GlobalSettings
import cc.maxmc.blastingcrisis.misc.debug
import cc.maxmc.blastingcrisis.misc.pluginScope
import cc.maxmc.blastingcrisis.misc.toEntityLocation
import kotlinx.coroutines.Job
import kotlinx.coroutines.delay
import kotlinx.coroutines.launch
import org.bukkit.Bukkit
import org.bukkit.Location
import org.bukkit.Material
import org.bukkit.inventory.ItemStack
import org.bukkit.util.Vector
import taboolib.platform.BukkitPlugin
class GameItemGenerator(val type: Material) {
fun generate(location: Location): Job = pluginScope.launch {
while (true) {
Bukkit.getScheduler().runTask(BukkitPlugin.getInstance()) {
val item = location.world.dropItem(location.toEntityLocation(), ItemStack(type))
item.teleport(location.toEntityLocation())
item.velocity = Vector(0.0, 0.2, 0.0)
debug("Generate Item at ${location.toVector()}")
}
delay(GlobalSettings.itemGenDelay * 50)
}
}
}