ServuxSpigot/Deprecated/dataproviders/StructureDataProvider.kt

280 lines
11 KiB
Kotlin

package cc.maxmc.servux.dataproviders
// native NBT
// World Structure
import cc.maxmc.servux.network.packet.StructureDataPacketHandler
import cc.maxmc.servux.util.*
import io.netty.buffer.Unpooled
import it.unimi.dsi.fastutil.longs.LongOpenHashSet
import it.unimi.dsi.fastutil.longs.LongSet
import net.minecraft.nbt.NBTTagCompound
import net.minecraft.nbt.NBTTagList
import net.minecraft.world.level.ChunkCoordIntPair
import net.minecraft.world.level.levelgen.feature.StructureGenerator
import net.minecraft.world.level.levelgen.structure.StructureStart
import net.minecraft.world.level.levelgen.structure.pieces.StructurePieceSerializationContext
import org.bukkit.Bukkit
import org.bukkit.Chunk
import org.bukkit.World
import org.bukkit.entity.Player
import taboolib.platform.BukkitPlugin
import java.util.*
import kotlin.math.abs
class StructureDataProvider : DataProviderBase("structure_bounding_boxes",
StructureDataPacketHandler.CHANNEL,
StructureDataPacketHandler.PROTOCOL_VERSION,
"Structure Bounding Boxes data for structures such as Witch Huts, Ocean Monuments, Nether Fortresses etc.") {
companion object {
private const val timeout = 30 * 20
private const val updateInterval = 40
}
private val registeredPlayers = HashMap<UUID, PlayerDimensionPosition>()
private val timeouts = HashMap<UUID, MutableMap<ChunkPos, Timeout>>()
val metadata: NBTTagCompound = NBTTagCompound()
init {
metadata.putString("id", StructureDataPacketHandler.CHANNEL)
metadata.putInt("timeout", timeout)
metadata.putInt("version", StructureDataPacketHandler.PROTOCOL_VERSION)
}
private var retainDistance = 0
override fun shouldTick(): Boolean = true
override fun tick(tickCounter: Int) {
if (tickCounter % updateInterval == 0) {
if (registeredPlayers.isNotEmpty()) {
// System.out.printf("=======================\n");
// System.out.printf("tick: %d - %s\n", tickCounter, this.isEnabled());
retainDistance = Bukkit.getViewDistance() + 2
val uuidIter = registeredPlayers.keys.iterator()
while (uuidIter.hasNext()) {
val uuid = uuidIter.next()
val player: Player = Bukkit.getPlayer(uuid) ?: return run {
timeouts.remove(uuid)
uuidIter.remove()
}
this.checkForDimensionChange(player)
this.refreshTrackedChunks(player, tickCounter)
}
}
}
}
private fun checkForDimensionChange(player: Player) {
val uuid: UUID = player.uniqueId
val playerPos: PlayerDimensionPosition? = registeredPlayers[uuid]
if (playerPos == null || playerPos.dimensionChanged(player)) {
timeouts.remove(uuid)
registeredPlayers.computeIfAbsent(uuid) {
PlayerDimensionPosition(player)
}.setPosition(player)
}
}
private fun refreshTrackedChunks(player: Player, tickCounter: Int) {
val uuid: UUID = player.uniqueId
val map: MutableMap<ChunkPos, Timeout>? = timeouts[uuid]
if (map != null) {
// System.out.printf("refreshTrackedChunks: timeouts: %d\n", map.size());
this.sendAndRefreshExpiredStructures(player, map, tickCounter)
}
}
private fun sendAndRefreshExpiredStructures(
player: Player,
map: MutableMap<ChunkPos, Timeout>,
tickCounter: Int,
) {
val positionsToUpdate: MutableSet<ChunkPos> = HashSet()
map.forEach { (key, timeout) ->
if (timeout.needsUpdate(tickCounter, Companion.timeout)) {
positionsToUpdate.add(key)
}
}
if (positionsToUpdate.isNotEmpty()) {
val world = player.world
val center = player.location.chunk
val references: MutableMap<StructureGenerator<*>, LongSet> = HashMap()
for (pos in positionsToUpdate) {
if (this.isOutOfRange(pos, center)) {
map.remove(pos)
} else {
this.getStructureReferencesFromChunk(pos.x, pos.z, world, references)
val timeout = map[pos]
timeout?.lastSync = tickCounter
}
}
// System.out.printf("sendAndRefreshExpiredStructures: positionsToUpdate: %d -> references: %d, to: %d\n", positionsToUpdate.size(), references.size(), this.timeout);
if (references.isNotEmpty()) {
this.sendStructures(player, references, tickCounter)
}
}
}
private fun isOutOfRange(pos: ChunkPos, center: Chunk): Boolean {
val chunkRadius = retainDistance
return abs(pos.x - center.x) > chunkRadius ||
abs(pos.z - center.z) > chunkRadius
}
private fun getStructureReferencesFromChunk(
chunkX: Int,
chunkZ: Int,
world: World,
references: MutableMap<StructureGenerator<*>, LongSet>,
) {
if (!world.isChunkLoaded(chunkX, chunkZ)) {
return
}
val nmsWorld = NMS.INSTANCE.getMinecraftServer().allLevels.findLast { it.serverLevelData.levelName == world.name }!!
val chunk = nmsWorld.getChunk(chunkX, chunkZ)
chunk.allReferences.forEach { (feature, startChunks) ->
if (!startChunks.isEmpty() && feature != StructureGenerator.MINESHAFT) {
references.merge(feature, startChunks) { oldSet, entrySet ->
val newSet = LongOpenHashSet(oldSet)
newSet.addAll(entrySet)
return@merge newSet
}
}
}
}
private fun sendStructures(
player: Player,
references: Map<StructureGenerator<*>, LongSet>,
tickCounter: Int,
) {
val world: World = player.world
val starts: Map<ChunkPos, StructureStart<*>> = this.getStructureStartsFromReferences(world, references)
if (starts.isNotEmpty()) {
this.addOrRefreshTimeouts(player.uniqueId, references, tickCounter)
val structureList: NBTTagList = getStructureList(starts, world)
// System.out.printf("sendStructures: starts: %d -> structureList: %d. refs: %s\n", starts.size(), structureList.size(), references.keySet());
val tag = NBTTagCompound()
tag.put("Structures", structureList)
sendPacketTypeAndCompound(StructureDataPacketHandler.CHANNEL,
StructureDataPacketHandler.PACKET_S2C_STRUCTURE_DATA,
tag,
player)
}
}
private fun getStructureStartsFromReferences(
world: World,
references: Map<StructureGenerator<*>, LongSet>,
): Map<ChunkPos, StructureStart<*>> {
val starts = HashMap<ChunkPos, StructureStart<*>>()
references.forEach { (feature, startChunks) ->
val iter = startChunks.iterator()
while (iter.hasNext()) {
val pos = ChunkPos(iter.nextLong())
if (!world.isChunkLoaded(pos.x, pos.z)) {
continue
}
val nmsWorld = NMS.INSTANCE.getMinecraftServer().allLevels.findLast { it.serverLevelData.levelName == world.name }!!
val chunk = nmsWorld.getChunk(pos.x, pos.z)
val start: StructureStart<*> = chunk.getStartForFeature(feature) ?: return@forEach
starts[pos] = start
}
}
// System.out.printf("getStructureStartsFromReferences: references: %d -> starts: %d\n", references.size(), starts.size());
return starts
}
private fun addOrRefreshTimeouts(uuid: UUID, references: Map<StructureGenerator<*>, LongSet>, tickCounter: Int) {
// System.out.printf("addOrRefreshTimeouts: references: %d\n", references.size());
val map: MutableMap<ChunkPos, Timeout> = timeouts.computeIfAbsent(uuid
) { HashMap() }
for (chunks: LongSet in references.values) {
for (chunkPosLong in chunks) {
val pos = ChunkPos(chunkPosLong)
map.computeIfAbsent(pos) {
Timeout(tickCounter)
}.lastSync = tickCounter
}
}
}
private fun getStructureList(structures: Map<ChunkPos, StructureStart<*>>, world: World): NBTTagList {
val list = NBTTagList()
structures.forEach { (pos, value) ->
list.add(value.createTag(StructurePieceSerializationContext.fromLevel(NMS.INSTANCE.getMinecraftServer().allLevels.findLast { it.serverLevelData.levelName == world.name }!!),
ChunkCoordIntPair(pos.x, pos.z)))
}
return list
}
fun register(player: Player): Boolean {
// System.out.printf("register\n");
var registered = false
val uuid: UUID = player.uniqueId
if (!registeredPlayers.containsKey(uuid)) {
val bytebuf = Unpooled.buffer()
sendPacketTypeAndCompound(StructureDataPacketHandler.CHANNEL,
StructureDataPacketHandler.PACKET_S2C_METADATA,
metadata,
player)
registeredPlayers[uuid] = PlayerDimensionPosition(player)
val tickCounter: Int = Bukkit.getServer().ticksPerAmbientSpawns
this.initialSyncStructuresToPlayerWithinRange(player,
Bukkit.getViewDistance(),
tickCounter)
registered = true
}
return registered
}
private fun initialSyncStructuresToPlayerWithinRange(
player: Player,
chunkRadius: Int,
tickCounter: Int,
) {
val uuid: UUID = player.uniqueId
val center = ChunkPos(player.location.chunk)
val references: Map<StructureGenerator<*>, LongSet> =
this.getStructureReferencesWithinRange(player.world, center, chunkRadius)
timeouts.remove(uuid)
registeredPlayers.computeIfAbsent(uuid) { u: UUID? ->
PlayerDimensionPosition(player)
}.setPosition(player)
// System.out.printf("initialSyncStructuresToPlayerWithinRange: references: %d\n", references.size());
sendStructures(player, references, tickCounter)
}
private fun getStructureReferencesWithinRange(
world: World,
center: ChunkPos,
chunkRadius: Int,
): Map<StructureGenerator<*>, LongSet> {
val references = HashMap<StructureGenerator<*>, LongSet>()
for (cx in center.x - chunkRadius..center.x + chunkRadius) {
for (cz in center.z - chunkRadius..center.z + chunkRadius) {
getStructureReferencesFromChunk(cx, cz, world, references)
}
}
// System.out.printf("getStructureReferencesWithinRange: references: %d\n", references.size());
return references
}
private fun sendPacketTypeAndCompound(
channel: String,
packetType: Int,
data: NBTTagCompound,
player: Player,
) {
val buf = Unpooled.buffer()
buf.writeVarInt(packetType)
buf.writeNBT(data)
buf.readBytes(ByteArray(buf.capacity()))
player.sendPluginMessage(BukkitPlugin.getInstance(), channel, buf.array())
}
}