project fin

This commit is contained in:
tonyall 2022-06-21 14:40:00 +08:00
commit 61912a7dd8
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name: Project Build
on: [ push ]
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: checkout repository
uses: actions/checkout@v2
- name: cache gradle packages
uses: actions/cache@v2
with:
key: ${{ runner.os }}-build-${{ env.cache-name }}
path: |
~/.gradle/caches
~/.gradle/wrapper
- name: validate gradle wrapper
uses: gradle/wrapper-validation-action@v1
- name: setup jdk 8.0
uses: actions/setup-java@v2
with:
distribution: adopt
java-version: 8.0
- name: make gradle wrapper executable
run: chmod +x ./gradlew
- name: build
run: ./gradlew build
- name: capture build artifacts
uses: actions/upload-artifact@v2
with:
name: Artifacts
path: build/libs/

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name: Project Release
on:
release:
types: [ published ]
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: checkout repository
uses: actions/checkout@v2
- name: validate gradle wrapper
uses: gradle/wrapper-validation-action@v1
- name: setup jdk 8.0
uses: actions/setup-java@v2
with:
distribution: adopt
java-version: 8.0
- name: make gradle wrapper executable
run: chmod +x ./gradlew
- name: build
env:
NEXUS_USERNAME: ${{ secrets.NEXUS_USERNAME }}
NEXUS_PASSWORD: ${{ secrets.NEXUS_PASSWORD }}
run: ./gradlew publish -PtaboolibUsername=$NEXUS_USERNAME -PtaboolibPassword=$NEXUS_PASSWORD

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.gradle
.idea
build
bin

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LICENSE Normal file
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Creative Commons Legal Code
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CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
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THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
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3. Public License Fallback. Should any part of the Waiver for any reason
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"License"). The License shall be deemed effective as of the date CC0 was
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partial invalidity or ineffectiveness shall not invalidate the remainder
of the License, and in such case Affirmer hereby affirms that he or she
will not (i) exercise any of his or her remaining Copyright and Related
Rights in the Work or (ii) assert any associated claims and causes of
action with respect to the Work, in either case contrary to Affirmer's
express Statement of Purpose.
4. Limitations and Disclaimers.
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b. Affirmer offers the Work as-is and makes no representations or
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SanseFish.md Normal file
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# SanseFish
作者QQ: 1187586838
1. 指定鱼竿(MM/Lore)掉出指定材料(可配置)
2. 掉出材料 可翻倍(可重复)
3. 掉出材料 可保底(通过幸运值计算保底)
4. 耐久可配置
5. 钓鱼竿耐久损耗自行实现
6. 钓鱼成功显示幸运值(在鱼竿或聊天框)
7. 保底物品/稀有物品 全服通告(可配置)
8. 钓鱼出现霉运物品 幸运值减少
9. 稀有物品/保底 全服公告
10. 原版鱼竿禁止钓鱼
## 配置文件
```yaml
target-rod:
lore: "&7指定钓竿"
max-durability: 100
rewards:
- commands:
- "mm i give xxx" #钓到鱼时执行命令, %player% 为玩家
- "broadcast 玩家 %player% 钓到了好东西!"
chance: 0.2 #以小数形式存储
multiple: 0.01 # 重复出现概率
isGuarantees: false # 是否为保底物品
luck: 0 #不受幸运值限制
de-luck: 0 # 霉运物品扣除幸运值
```

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build.gradle.kts Normal file
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plugins {
`java-library`
`maven-publish`
id("io.izzel.taboolib") version "1.40"
id("org.jetbrains.kotlin.jvm") version "1.6.0"
}
taboolib {
install("common")
install("common-5")
install("module-database")
install("module-chat")
install("module-configuration")
install("expansion-player-database")
install("platform-bukkit")
classifier = null
version = "6.0.9-5"
}
repositories {
mavenCentral()
}
dependencies {
compileOnly("ink.ptms:nms-all:1.0.0")
compileOnly("ink.ptms.core:v11200:11200-minimize")
compileOnly(kotlin("stdlib"))
compileOnly(fileTree("libs"))
}
tasks.withType<JavaCompile> {
options.encoding = "UTF-8"
}
configure<JavaPluginConvention> {
sourceCompatibility = JavaVersion.VERSION_1_8
targetCompatibility = JavaVersion.VERSION_1_8
}
publishing {
repositories {
maven {
url = uri("https://repo.tabooproject.org/repository/releases")
credentials {
username = project.findProperty("taboolibUsername").toString()
password = project.findProperty("taboolibPassword").toString()
}
authentication {
create<BasicAuthentication>("basic")
}
}
}
publications {
create<MavenPublication>("library") {
from(components["java"])
groupId = project.group.toString()
}
}
}

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gradle.properties Normal file
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group=cc.maxmc.sansefish
version=1.0.0

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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.3.3-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

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#!/usr/bin/env sh
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=$(save "$@")
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
fi
exec "$JAVACMD" "$@"

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@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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rootProject.name="SanseFish"

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package cc.maxmc.sansefish
import org.bukkit.Material
import org.bukkit.inventory.ItemStack
import taboolib.platform.util.ItemBuilder
import taboolib.platform.util.buildItem
data class FishingRod(
var durability: Int = SanseFish.conf.getInt("target-rod.max-durability", 100),
var luck: Int = 0,
) {
fun buildFishingRod(): ItemStack = buildItem(Material.FISHING_ROD) {
lore.clear()
lore.addAll(listOf("", "", "§8神奇的鱼竿"))
lore[0] = "§e耐久: §7$durability"
lore[1] = "§d幸运值: §7$luck"
val durabilityPercentage = (durability.toDouble() / SanseFish.conf.getInt("target-rod.max-durability", 100))
damage = (64 * (1 - durabilityPercentage)).toInt()
}
}
/**
* FishingRod
*
* §e耐久: §7<Int>
* §d幸运值: §7<Int>
* §8神奇的鱼竿
*/
fun parseRod(item: ItemStack): FishingRod? {
val builder = ItemBuilder(item)
if (!builder.lore.contains("§8神奇的鱼竿")) {
return null
}
val durability = builder.lore.findLast { it.startsWith("§e耐久: §7") }?.replace("§e耐久: §7", "")?.toInt()
?: SanseFish.conf.getInt("target-rod.max-durability")
val luck = builder.lore.findLast { it.startsWith("§d幸运值: §7") }?.replace("§d幸运值: §7", "")?.toInt() ?: 0
return FishingRod(durability, luck)
}

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package cc.maxmc.sansefish
import cc.maxmc.sansefish.command.registerCommand
import cc.maxmc.sansefish.reward.RewardHandler
import taboolib.common.platform.Plugin
import taboolib.common.platform.function.info
import taboolib.module.configuration.Config
import taboolib.module.configuration.Configuration
object SanseFish : Plugin() {
@Config("settings.yml")
lateinit var conf: Configuration
private set
override fun onEnable() {
info("§a| §7正在加载钓鱼插件(SanseFish)..")
info("§a| §7作者QQ: 1187586838")
registerCommand()
RewardHandler
info("§a| §7插件加载完成.")
}
}

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package cc.maxmc.sansefish.command
import cc.maxmc.sansefish.FishingRod
import org.bukkit.Bukkit
import org.bukkit.command.CommandSender
import taboolib.common.platform.command.command
import taboolib.platform.util.giveItem
fun registerCommand() = command("giveRod") {
dynamic {
restrict<CommandSender> { sender, _, _ ->
sender.hasPermission("sansefish.giverod")
}
execute<CommandSender> { sender, _, argument ->
val target = Bukkit.getPlayerExact(argument) ?: return@execute sender.sendMessage("§c| 该玩家不在线")
target.giveItem(FishingRod().buildFishingRod())
}
}
}

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package cc.maxmc.sansefish.listener
import cc.maxmc.sansefish.parseRod
import cc.maxmc.sansefish.reward.RewardHandler
import org.bukkit.Material
import org.bukkit.event.player.PlayerFishEvent
import org.bukkit.inventory.ItemStack
import taboolib.common.platform.event.SubscribeEvent
object FishListener {
@SubscribeEvent
fun onFish(fishEvent: PlayerFishEvent) {
val player = fishEvent.player
// Disable Vanilla Fishing Rod
if (fishEvent.state == PlayerFishEvent.State.FISHING && parseRod(player.inventory.itemInMainHand) == null && parseRod(
player.inventory.itemInOffHand
) == null
) {
player.sendMessage("§e| §7您不能使用该鱼竿钓鱼.")
fishEvent.isCancelled = true
return
}
var offHand = false
val rod = parseRod(player.inventory.itemInMainHand) ?: parseRod(player.inventory.itemInOffHand).also {
offHand = true
} ?: throw IllegalStateException("???你咋钓鱼的")
if (fishEvent.state != PlayerFishEvent.State.BITE) rod.durability--
if (fishEvent.state == PlayerFishEvent.State.CAUGHT_FISH) {
rod.luck++
fishEvent.caught.remove()
RewardHandler.doReward(player, rod)
}
val resultItem = if (rod.durability <= 0) {
player.sendMessage("§c| §7您的鱼竿已损坏")
ItemStack(Material.AIR)
} else rod.buildFishingRod()
if (offHand) player.inventory.itemInOffHand = resultItem else player.inventory.itemInMainHand = resultItem
}
}

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package cc.maxmc.sansefish.reward
import org.bukkit.entity.Player
import taboolib.common.platform.function.console
import taboolib.common.util.random
data class Reward(
val commands: List<String>,
val isGuarantees: Boolean,
val chance: Double,
val multiple: Double,
val luckLimit: Int,
val deLuck: Int,
) {
fun execute(player: Player) {
if (isGuarantees) {
commands.forEach {
console().performCommand(it.replace("%player%", player.name))
}
return
}
if (random(0.0, 1.0) <= chance) {
do {
commands.forEach {
console().performCommand(it.replace("%player%", player.name))
}
} while (random(0.0, 1.0) <= multiple)
}
}
}

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package cc.maxmc.sansefish.reward
import cc.maxmc.sansefish.FishingRod
import cc.maxmc.sansefish.SanseFish
import org.bukkit.entity.Player
object RewardHandler {
private val rewardList = ArrayList<Reward>()
// load Rewards
init {
fun parseReward(config: Map<String, Any>) =
Reward(
config["commands"] as List<String>,
config["isGuarantees"] as Boolean,
config["chance"] as Double,
config["multiple"] as Double,
config["luck"] as Int,
config["de-luck"] as Int
)
rewardList.addAll(SanseFish.conf.getList("rewards")!!.map { parseReward(it as Map<String, Any>) })
}
fun doReward(player: Player, rod: FishingRod) {
rewardList.forEach {
// handle deLuck
if (it.deLuck >= 0) {
rod.luck = if (rod.luck - it.deLuck > 0) rod.luck - it.deLuck else 0
}
// handle Guarantees
if (it.isGuarantees) {
if (rod.luck == it.luckLimit) {
it.execute(player)
}
return
}
// handle common
it.execute(player)
}
}
}

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@ -0,0 +1,13 @@
target-rod:
lore: "&7指定钓竿"
max-durability: 100
rewards:
- commands:
- "mm i give xxx" #钓到鱼时执行命令, %player% 为玩家
- "broadcast 玩家 %player% 钓到了好东西!"
chance: 0.2 #以小数形式存储
multiple: 0.01 # 重复出现概率
isGuarantees: false # 是否为保底物品
luck: 0 #不受幸运值限制
de-luck: 0 # 霉运物品扣除幸运值